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None of the entries were released outside of Japan, which is too bad, since there are quite a few aspects here that are unique and well-executed enough to create a compelling cyberpunk series. One reason why the series never caught on might be the stylistic incoherencies between the different entries e. The games seem to have gotten average reviews at the time, which would have made it even harder to establish the franchise.

Another reason for its continued obscurity today is probably the in-retrospect unfortunate choice of name. The state has bankrupted and society is governed by huge enterprises who control the cyberspace. The hackers in this universe are called cyberdivers and they jack in to the network via their cranial nerve.

By diving into the network the hackers basically also dive into other peoples digitized minds, which opens up for some really interesting philosophical sci-fi narratives. As for who the developer s of the Download games were, well that is a more difficult story. A second company called Sofix is actually credited in the games. In — about two years after the first Download game — they published a digital comic adaptation of the Yawara!

By educated guesswork, it is likely that Alfa Systems were in charge of the gameplay of Download and its sequel while Sofix handled the cutscenes, but there is very little evidence available to back this up.

The first game and the light novel were produced in parallel and released less than a month apart. The book was written by Wataru Nakajima who also worked on the story for the two games. Interestingly, the credits of Seirei Gari also list Sofix and their employees, meaning that Download was not the first time Nakajima collaborated with them. As will soon be evident, the series struggles to keep a coherent style despite the producer Toshio Tabeta and executive producer Makoto Sakio remaining the same for both games.

Masaomi Kanzaki, the artist behind the Street Fighter II and Dragon Quest VI manga adaptations did the character design for the first game, and gave a rather edgy style to the main characters Syd and Deva that works well with the cyberpunk setting.

He was for some reason replaced by another manga artist, Shuho Itabashi, for the character design of the second game that was released less than a year after the first one, and their difference in style clearly shows. The second game goes for a more down-to-earth character design, with the effect that everything looks weirdly mundane and more space opera than cyberpunk.

Throughout the series, Syd uses his motorcycle to connect to Down Load the bike is called Motoloader — or possibly Motoroader due to the nature of katakana — which is possibly a reference to the PC Engine Motoroader games by Masaiya , but in the second game it has been redesigned to a clunky spaceship instead of a hoverbike.

The anime takes it back to the original red bike, thankfully. The main composers also changed between the games. Yasuhiko Fukada wrote the music for the first game and would later make the soundtracks for a few Bomberman games.

His PSG soundtrack for Download is delightfully gritty with pounding synth basslines and is well-fitting with the overall aesthetics of the game. At first glance, it is easy to write off this series as yet another cyberpunk story, but it has, like any other work or media, to be considered within its contemporary time.

The Download series could be argued to belong to a second wave of cyberpunk, that is in essence very much post- Akira , but the influence of the Megazone 23 anime and the Ghost in the Shell manga are also very tangible.

Given that none of these three trendsetting works had any good video game adaptations at the time, Download does somehow manage to avoid being a direct rip-off despite wearing its influences on its sleeves.

It has a very involved plot for a shooter with lots of nice looking cutscenes, which was quite unusual for its time. As the game begins, you are treated to a lengthy and good looking cutscene. We see a flashback dream sequence of how one of his hacker partners got killed during a jack-in, and then wakes up to news that his other partner, DEVA, has been arrested by the police and that Syd is also a suspect.

The news is interrupted by a pre-recorded video message from Deva telling Syd that their latest job was a set up and that someone is trying to frame them. As the game begins, Syd is on his way to break Deva out of her arrest at the police station.

The first stage is truly a showcase of all the things that this game does well. You are flying your hoverbike on a highway that invokes the opening of Akira while dawn slowly breaks over a high tech cityscape and the first boss is chasing you in the background. The action is fast paced, the parallax gives a nice sense of speed and you feel that you are powerful enough to break through the enemy waves in style.

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