Metro exodus the two colonels pc download
When Khlebnikov gets close to the map depository, a blind one appears and attacks him. Khlebnikov later escapes the blind one through an elevator shaft, letting his flamethrower's tank explode beforehand to stun or possibly kill it. Khlebnikov arrives at the depository, finds the map he was looking for and proceeds further, but the radiation is so high that he starts to feel sick and has to slow down. Furthermore, the blind one appears again. Khlebnikov is able to outrun him and prepares to inject his last Radioprotector to counteract the radiation sickness, but the blind one grabs his leg through a reinforced door and makes him drop the injector.
Khlebnikov disengages the door's manual control, severing the blind one's arm and thus breaking free, but then he finds out that the vial with Radioprotector was broken by the impact so there is no way for him to survive the radiation exposure for much longer.
He starts to lose his consciousness and sits on a chair where he faints and eventually passes away. A month later, Khlebnikov's body is found by Miller, as Kirill tells the ranger about the facility and Miller goes there to find the map Khlebnikov was looking for. As Khlebnikov brought the map close to the entrance, Miller is able to retrieve it and bring it back to Kirill and Artyom without spending too much time in the irradiated complex, though, he also receives a lethal dose of radiation, which could only be counteracted by a Radioprotector, but Miller sacrifices himself by using his dose to save Artyom instead.
The Two Colonels is a linear chapter without the open-world aspects of the base game and with only limited crafting options. Khlebnikov can not use a gas mask , flashlight and other pieces of equipment known from the base game.
Only three weapons are available, a flamethrower and later a Kalash and an Ashot. The flamethrower is a new weapon which comes with its own set of upgrades, allowing Khlebnikov to modify its pneumatic mechanism and increase magazine size. Other than that, no new gameplay mechanics are included. The main focus of The Two Colonels is its storytelling aspect, which allows the player to learn more about the situation at Novosibirsk which was only briefly explained in the base game.
On Steam, The Two Colonels has received very positive reviews with many players praising its story as the strongest aspect. The criticism was mostly related to the length of the chapter and some technical difficulties, such as repeated crashes being reported on the Steam version and problems purchasing the the DLC on the Epic Games Store during its first days.
In The Two Colonels, there are a total of 9 diary pages that can be collected. It is very linear, so the notes have to be collected in the order presented.
Metro Wiki Explore. Main Content Categories. Set in the post-apocalyptic wasteland of the former Russian Federation and Republic of Kazakhstan, the player must cope with the new hazards and engage in combat against mutated creatures as well as hostile humans. The player wields an arsenal of hand-made weaponry which can be customised through scavenging materials and a crafting system. The game features a mixture of linear levels and sandbox environments.
It also includes a dynamic weather system, a day-night cycle, and environments that change along with the seasons as the story progresses. You need to be on Normal difficulty to obtain the following achievement:. To accomplish this, you can simply make quick-saves as often as you can while at full health.
All of the collectibles are linked to this video by the always wonderful Maka Play through the opening cutscenes and you'll be given the flamethrower. You pump the flamethrower just like the Tikhar by holding then repeatedly tapping. The flamethrower is used to burn slime in order to clear your path forward, and is also your weapon to use against worms, who can kill you very quickly!
Head down the stairs and you'll radio your crew about the giant worm. After that, exit this room, then turn left and burn all the slime away to open up the path forward. Also in this room is a couple of fuel canisters for your flamethrower. Interact with the red door and you'll have a small QTE with a worm. Ignore the power switch, and just use your flamethrower on the slime to clear the path forward.
A few steps into the now-cleared path, go through the partially-opened green door on your right, then interact with the generator. Now, go back and activate the yellow power switch to clear the path below.
Head down the stairs below, then up the stairs ahead of you. Go through the partially-opened green door, interact with the red wheel, then burn the slime away. Make sure you have ammo and fuel pumped into your flamethrower before entering the next room as there are 2 worms you'll want to quickly kill. Once they're dealt with, kick open the gate and proceed forward. Continue clearing the way forward with your flamethrower, making sure you quickly kill any worms that spawn in as well.
At the end of the path, you'll radio your crew. In front of you is a soldier you can loot for a flamethrower attachment which you can't equip just yet. In the next area, head down into the water and cross it to the other side, then interact with the red wheel on the pipe. Burn the slime off of the wall in front of the pipe to reveal a ladder. Developed by 4A Games. All rights reserved. All Rights Reserved. Copyright Autodesk, Inc. All rights, reserved.
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