Dungeon keeper free download






















Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Dungeon Keeper Item Preview. EMBED for wordpress. At the beginning of the game you have a predetermined amount of money and mana to 'spend' in order to make your dungeon as nasty and 'orrible as possible.

Mana points determine the ambient magical temperature of your dungeon and this determines what kinds of weird and wonderful creatures you can summon to defend the place. Although things start off with fairly boring and mundane impy, demony monsties, you soon find that you can summon some nasty bastards.

By collecting the souls of dead heroes you'll soon have enough loopy juice to summon up wizards, vampires, ghouls, ghosts and weird horrible fat, slobby, sweaty things. The aim of the game is basically to keep your dungeon running while expanding and earning more money and mana. Bog standard trolls and goblins need to be kept happy by allowing them to feed and sleep as well as paying them a wage while magical creatures need to be sustained in other ways.

And that's it Okay, so in theory it's all hunky-dory and wonderful. Rather than a boring and completely mundane top-down scrolling map layout. Dungeon Keeper makes use of one of the flashiest, and yes, downright sexy graphics engines you've ever seen. Based loosely on the forthcoming Syndicate Wars graphics system, the main part of Dungeon Keeper comprises a scrolling texture-mapped polygon environment that can be rotated and twisted around in order to be viewed from any angle.

For added flashiness the system makes use of Bullfrog's impressive light-sourcing system which not only gives damn spectacular looking 'glowy bits' wherever there's a burning torch, but also casts 'real' shadows. That's not all though. Oh no. Not satisfied with just having one really smart looking graphics engine, the team has put another one in as well. You see, if you don't think that one of your creatures is doing a particularly good job of looking after itself you can actually enter its body and view the world from its eyes.

The resulting view makes use of one of the most impressive 3D graphics engines you've ever seen. Imagine Magic Carpet, but better, and with a lid on the top so that it's all enclosed and dungeon-like odd that, innit?

Every creature is 'simulated' effectively so if you're 'in' a dirty great big stonking monster your view of the world changes accordingly. If you possess a spider you crawl along the ground, if you possess a fly you nip around just like you do in Magic Carpet. Cool-ola or what? As we go to press there is still a lot of work being done on Dungeon Keeper.

The bulk of the graphics work is virtually complete but there are a lot of features under discussion that are yet to be implemented. While speaking to both Simon Carter the lead programmer on the project and Peter Molyneux the producer, and top-dog at Bullfrog we learnt that the multiplayer features of the game WL are still under development. It seems that the final version of the game will be able to be played as both a network game and as an Internet-based game.

Fine, fair enough Ah, well there's a clever bit, you see. Not only can you play as either a hero or a dungeon keeper in the multi-player version, but you can also allow your pc to 'learn' how you play. However, rather than just sitting there as a big empty dungeon, the ai will be smart enough to continue to play the game, just like you would. Think about it. It's scary. If you tend to summon up lots of wizards and then protect them with goblins, the computer will continue to play in this way until you take over again at a later date.

Is that just way beyond clever or what? Despite the fact that Dungeon Keeper is not actually finished yet, Bullfrog has high hopes for the next few weeks of production and is aiming to get the game in the shops before Christmas. As long as all goes according to plan we'll be able to bring you a full review of this new title next month along with an extremely special, unmissable Bullfrog competition. Rest assured, you want to buy next month's mag because we're going to be giving away a prize unlike anything you've ever seen before.

For Those Of those you who've slogged hours into Red Alert 3, and consider it the pinnacle of modern strategy games, I say this: up yours. Dungeon Keeper and Dungeon Keeper 2 were the pinnacle of original strategy development You bossed a bunch of creatures around who would mostly follow your orders, be it your mindless, ever-working imps, or the creatures that you lured into your dungeon by creating fun and addictive things for them to do.

Said creatures would protect your gold mines and the heart of your dungeon from destruction by heroic types in return for sanctuary. The innovation mostly came from you lacking any immediate control over your forces beyond making them happy, combining the usual RTS resource hunting with a degree of creaturecomforting and micromanagement. Both games were rather pretty - Dungeon Keeper 2 in a more classical way because of its crisp, 3D graphics, but Dungeon Keeper was made by Bullfrog's excellent art team.

The games' challenge became protecting your base while attracting bigger and badder creatures - including Horny, the most destructive and irritable demon around. This horned beast would walk through your dungeon, killing other creatures and imps, or sometimes just sitting in the corner and pouting. The upshot of having him around was that he'd happily wade into battle, and leave a pile of rotting corpses behind him.

Dungeon Keeper and Dungeon Keeper 2 were both beautiful, addictive and humourous games. It's a big shame that most of Bullfrog have dispersed into the ether, as we'll never see anything like it - apart from the brilliant Evil Genius, but that didn't sell enough copies to earn itself a sequel. You disgust us, modern PC gamers who don't read this magazine. Dungeon Keeper Represents A Triumph of creative endeavour over marketing muscle. A bunch of imbeciles in marketing wanted it released over a year ago, but Peter Molyneux and his team have stuck in there and carried on programming to ensure the game measures up to their own expectations.

And now, finally, it's ready for release. Dungeon Keeper, the most anticipated game in Bullfrog's history, has reached the end of its notoriously prolonged gestation period.

And it rules. The game itself is a definite genre-buster. It's kind of like playing every Bullfrog game ever released, plus three or four new ones, all at once.

In fact, it's an absolute bastard to describe. Trying to fit the game into an easy-to-comprehend pigeonhole is a bit like trying to stuff a live horse in your mouth - it just won't go.

There are also obvious parallels with Theme Park, but then there are equally obvious parallels with Populous, Archon and Ultima Underworld, too. And as a multi-player game, it's a cross between all of these and Spy Us Spy as well. It sounds complicated, and when you consider the sheer number of disparate elements at work here, it is - yet the underlying principles are simple enough that you can pick up them after about 20 minutes play.

To describe it as a masterpiece of game design is no exaggeration. Here's the deal. You, mister player sir, are cast in the role of 'Dungeon Keeper' - that is, you're the evil overlord who runs the subterranean dens so often encountered in RPG titles. Make use of the gold on the way to build a combat pit. Next, take the southern portal guarded by Fairies.

There are plenty of goodies to be found around here, so have a good sniff around before you launch your assault on the Fairy castle. When you do finally attack, make sure it's from the west and that your route is well trapped just in case you need to retreat.

Work your way through to the central rooms - trapping as you go - and then annihilate the main Fairy army and the Lord. Stealth and cunning is the key here. Slowly claim the rooms around the centre of the keep by managing your Imps well. If they start scampering off claiming obvious territory, pick them up, or patrolling guards who will call reinforcements might spot them.

When you uncover the portal, let your minions mass in an area to the north and then pull off the final assault against Lord Pureheart. Erect separate dungeons around each portal. One should house the combat pit and training room, while the other should boast a library and workshop. Both dungeons should also have their own lair, hatchery and treasury. Nearer the dungeon heart, construct a prison, torture room and graveyard - but remember these rooms are tor the enemy keeper's creatures, not the heroes who you have to kill outright to curry the favour of the Dark Angels.

Now concentrate on the fight. The other keepers are also trying to gain the Dark Angels' help, so only attack keepers who are attacking heroes and thus stealing them. Only when you've enlisted the help of the Dark Angels can you defeat the rest of the keepers and gain the gem.

Good training in the combat pit and clever use of traps gets you through this battle. It's quite straightforward really: convert all the heroes you can, then attack the lesser keepers first and go for the daddy last. If you get into trouble, call Horny. Prince Balder can be trapped on an island by claiming the bridges he patrols.

The other two can be trapped by attacking them simultaneously where their patrol routes cross. Once you have them all snared, knock them out and take them back to your prison for some special treatment where they soon divulge the location of the gem.

The King himself. It's an all-out battle between good and evil. Train your creatures to the highest level and away you go. What else can we say? You've learnt all there is to know, so just do it. If you're a politician, dentist, tax man or dominatrix, you'll feel right at home with DK2s idea of administering pain to nice people.

Basically, it's a god sim in which you construct a dungeon inhabited by foul creatures and booby traps, which are fiendish enough to repel the attacks of a bunch of rich boys in armour who believe it's their quest to stop you expanding your realm. Unlike many strategy games, you have no direct control over the actions of your minions, which can make DK2 both hugely entertaining and incredibly frustrating. However, the AI is generally of a high standard and there's huge scope for expanding your dungeons.

The only real problem is that the whole thing starts getting repetitive a little too quickly for comfort. You get to prove you're the nastiest rat in the outhouse by strategically dropping your army in the midst of battles or taking over one of your minions and bludgeoning a few goodly folks yourself.

Your ultimate mission is to overthrow King Reginald, who is in control of the Sunlight Kingdom aboveground. To accomplish this, you will battle the sickening forces of Good with the help of your horned reapers and the portal gems you collect along the way. The game takes you through the early stages at a leisurely pace, introducing you to the ins and outs of each room you can create, the monsters and the spells you research.

Newcomers get the scoop on the minimum size a room should be, the type of creatures it attracts and any gotchas involved with building it in various spots. Once again your cursor is the Hand of Evil, which you can use to pick up your monsters, cast spells, build rooms or direct your imps to dig.

One of the things that separates this game from other real-time strategy games is that you can possess your creatures so that you can see everything from first-person perspective like Quake.

There are also some cool new traps like the cannon and the spikes, although your creatures sometimes stupidly get trapped in them and die. You can view your dungeon from almost every imaginable angle, as well as zooming in and checking out the action close up.

A good illustration of this is in the torture chamber. I recommend throwing a goodly hero or two on the racks or in the electric chair and then zooming in to appreciate the fireworks. The minions also look very real in their day-to-day tasks like training, studying in the library or chowing down on a few chickens. In between missions, Bullfrog threw in some hilarious animation cuts that introduce various characters and their affection towards abusing chickens.

For example, if you chuck one of your minions in the electric chair you hear the track "burn, baby, burn! The game carries a Mature rating from the Entertainment Software Rating Board for a good reason and is definitely not for children. Aside from that, the only people who I predict will dislike this game are folks who feel strongly about Political Correctness; otherwise, run to your nearest store and throw this brute into your shopping cart.

Browse games Game Portals. Dungeon Keeper 2. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.

Locate the executable file in your local folder and begin the launcher to install your desired game. View all 16 Dungeon Keeper 2 Screenshots. Game review Downloads Screenshots Overall rating: 9. Inside A Building On A Business Park Within moments of arriving at Bullfrog's shiny HQ, I'm led to a small, neat conference room and supplied with a mug of instant coffee a vending machine approximation of cappuccino courtesy of Maxwell House.

Walkthrough This guide allows you to breeze through Bullfrog's devilish masterpiece with ease. Level 4 Begin with the usual lair, hatchery, treasury and library set-up. Level 5 Gain the portal quickly and then create a small guardroom to the right of it. Level 6A First things first: torture the prisoners to reveal areas of the map. Level 6B Torture the wizard your minions have already captured to reveal the location of Lord Ironhelm.

Level 7 Don't worry about the giants heading for your dungeon heart, your servants can handle it. Level 8 You begin with a few creatures. Level 9 Expand eastwards. Level 10 Dig a 5x5 opening. Level 11 There are four other evil keepers to scrap in this scenario - and it can get messy. Take them on a rampage using your call to arms spell Level 12 After thwarting the initial dwarf attacks, dig east and claim the graveyard. Level 13 On this level it is important to keep your evil workers and the captured heroes apart.

Level 14 A fairly small level, which is also quite easy. Level 15A Work quickly to rescue as many of your imprisoned Black Knights as possible.

With most games pitting the player against an evil force, playing as the bad guy brings a whole host of interesting moments. Slapping minions to make them more aggressive and sacrificing innocents for better troops create the Dungeon Keeper experience most gamers recall with fondness. Dungeon Keeper Gold is a real treat for those familiar with the franchise after a string of recent failures.

The game is as enjoyable today as it was 20 years ago and is a must own for fans of strategy games. While the graphics have undergone a slight revamp, the dated look of the game will probably discourage younger gamers initially. If they can dig a little deeper into this classic, however, they will find a dark treasure. Have you tried Dungeon Keeper Gold? Be the first to leave your opinion! Laws concerning the use of this software vary from country to country.



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